AI Insights · Timothy · July 2022
Top Down Games on iOS: Luxembourg Q2 2022 Performance
Discover how the top 5 top-down games on iOS performed in Luxembourg during Q2 2022, with key insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2022, the top 5 top-down games on iOS in Luxembourg exhibited varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends during this period.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw a decline in weekly revenue from $456 at the end of March to around $136 by the end of June. Weekly downloads for the game fluctuated, peaking at 234 in mid-April and ending the quarter at 184. Active users displayed a similar trend, starting at approximately 1.5K and finishing the quarter slightly higher at 1.6K.
Clash Royale by Supercell experienced significant fluctuations in weekly revenue, starting at $5.4K in late March, dropping to $929 in mid-June, and then rising again to $2.2K by the end of June. Downloads decreased steadily from 318 at the beginning of the quarter to 127 by the end. Active users remained relatively stable, hovering around 7.5K throughout the quarter.
Bridge Race from SUPERSONIC STUDIOS LTD had modest revenue figures, peaking at $50 in early June. Weekly downloads varied, with a high of 248 in mid-April and a low of 100 in mid-June. Active users saw a peak of 908 in mid-April, gradually declining to 599 by the end of June.
Sudoku.com - Number Games by Easybrain Ltd showed consistent but low revenue, with a peak of $30 in early June. Downloads fluctuated, peaking at 210 in mid-April and ending the quarter at 198. Active users steadily increased from 1.9K in late March to 2.4K by the end of June.
Kahoot! Play & Create Quizzes by Kahoot ASA had varying revenue, starting at $390 in late March, dipping to $77 in early April, and stabilizing around $160 by the end of June. Downloads showed a similar pattern, with a peak of 261 at the start of the quarter and ending at 170. Active users grew from 1.1K in late March to 1.4K by the end of June.
This data is sourced from Sensor Tower, where you can find more detailed insights into the performance of these and other top-down games.